Swift Game development, Part 3

I’m happy to report that although I did not have much time this weekend to devote to game development, I was able to create a new SpriteKit Scene file, lay down a new tile map grid, and position my character sprite in the new level.


The player sprite I made with Aseprite which is a very cheap yet very capable sprite editor.   I had to watch this video on how to make it transparent.  Teach yourself!

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